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Right...well i've done it..
But i'm not sure if what i have done is correct. It's looks OK on the HMD, but is there a way of setting Vizard to default to what i want? At the moment i have reworked the window tutorial and positioned the windows how i want them. I'm sure this isn't the best way of going about it, because it is still rendering the main window. Basically is there anyway i can change the main window so that it will always default to run on my HMD Here is my (very messy) code # WorldViz © 2002============================================== ======= # # This script demonstrates how to create extra windows and viewports. # Extra windows let you render "mini"-screens superimposed on top of # the normal graphics window which can either show variations of the # primary view (say at wide angle), or can show an entirely different # view (say a bird's eye view of the terrain). # # In this example, the upper left corner shows a bird's eye view of # the room, while the upper right corner shows a rear view of our # current position. # #================================================= ==================== import viz viz.go(viz.STEREO | viz.FULLSCREEN) viz.displaymode(2560, 1024, 16, 60) #Add the room, rope, and arrow #room = viz.add('../vrmls/gallery.wrl') sphere = viz.add('../vrmls/sphere_VRML97.wrl') #rope = viz.add('../vrmls/guardrope.wrl') #arrow = viz.add('../vrmls/arrow.wrl') # Create a new window in the left side LeftWindow = viz.add(viz.WINDOW) LeftWindow.position(0.0, 1.0) LeftWindow.size(0.5, 1.0) # Create a new viewpoint LeftView = viz.add(viz.VIEWPOINT) #Assign LeftView to left eye ???? #LeftView.scene(2) #LeftView.scene(2, viz.LEFT_EYE) #LeftView = viz.viewdist(0.10) #viz.ipd(-0.06) #Attach the Left eye view to the left window LeftWindow.viewpoint(LeftView) #Create a new window in the right side RightWindow = viz.add(viz.WINDOW) RightWindow.position(0.5, 1.0) RightWindow.size(0.5, 1.0) #Create another viewpoint RightView = viz.add(viz.VIEWPOINT) #assign view to right eye ???? #RightView.scene(1) #RightView.scene(1, viz.RIGHT_EYE) #RightView = viz.viewdist(0.10) viz.ipd(0.06) #Attach the Right view to the right window RightWindow.viewpoint(RightView) #Increase the field-of-view for the window so that the rear view has a wide angle RightWindow.fov(67,0.64) LeftWindow.fov(67,0.64) def mytimer(num): #Get the current head orientation and position ori = viz.get(viz.VIEW_YAW) pos = viz.get(viz.HEAD_POS) #Rotate the view so that it looks -20 degrees LeftView.rotate(0,1,0,ori-20) #Move the view LeftView.translate(pos) #Rotate the rear view so that it looks + 20 degrees RightView.rotate(0,1,0,ori+20) #Move the view RightView.translate(pos) #Move the arrow to our current location #arrow.translate(pos[0],0,pos[2]) #arrow.rotate(0,1,0,ori) # Create callback to a timer and start it viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.001,-1) # Turn on collision detection so we can't go through walls viz.collision(viz.ON) # Disable collisions with the arrow #arrow.disable(viz.COLLISION)
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There are only 10 kinds of people who understand binary. Those that do and those that don't. Last edited by John; 02-11-2004 at 12:25 PM. |
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