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Hi,
Thank you for the reply! I got the following to work. I will try your example also tomorrow. Perhaps both ways of turning the boxes on and off will be useful as I get more complex with the code. Thanks, Karla Code:
#****************************************************************************************** #****************************************************************************************** #Sequence of interaction between avatar and user with avatar smiling and talking #****************************************************************************************** #****************************************************************************************** import viz import vizinfo #For message box import viztask #For wait time viz.go() male = viz.add('male.cfg') #Add an avatar male.translate(0,0,1) male.rotate(0,1,0,180) male.state(1) #Start in neutral state animation face2 = male.face('biohead_talk.vzf') #add a face to the avatar smile = vizact.morph(0,2,0.5) #Smiling face of male avatar open = vizact.morph(5,0.5,0.5) #mouth open morph of male avatar #Setting some info boxes charTalkA = vizinfo.add("It's nice to meet you.") charTalkA.translate(1.0,.95) #Set position on screen charTalkA.title("Chat Box") #Give it a title. charTalkA.visible(viz.OFF) #turn view off charTalkB = vizinfo.add("Uh, that's personal. I'm Alex. Who are you?") charTalkB.translate(1.0,.95) #Set position on screen charTalkB.title("Chat Box") #Give it a title. charTalkB.visible(viz.OFF) #turn view off def displayAction(some_box, sec): some_box.visible(viz.ON) viz.waittime(sec) some_box.visible(viz.OFF) # Make an action when a key is pressed. def mykey(key): global subTalk, OKbutton, aRadio, bRadio, cRadio, charTalk if key == ' ': #if the pressed key is space bar face2.add(smile) #Smiling face of male avatar face2.add(open) #Open mouth face of male avatar male.state(5) #Wave animation of male avatar #Show a Transparent Message Box if key == '5': #if the pressed key is '5' subTalk = vizinfo.add("") #Add the vizinfo object subTalk.translate(1.0,.95) #Set position on screen subTalk.title("Chat Box") #Give it a title. subTalk.visible(viz.ON) #Display the Message Box aRadio = subTalk.add(viz.RADIO, 0, "Hello.") #Create a Radio button bRadio = subTalk.add(viz.RADIO, 0, "What is your street address?") cRadio = subTalk.add(viz.RADIO, 0, "What is your pet's name?") astext = "Hello." bstext = "What is your street address?" cstext = "What is your pet's name?" OKbutton = subTalk.add(viz.BUTTON, "OK") #Create a button print aRadio.get() viz.callback(viz.KEYBOARD_EVENT,mykey) # Make an action when a BUTTON is pressed. def onButton (button,state): global subtalk, OKbutton, aRadio, bRadio, cRadio, charTalk if button == OKbutton and state == viz.DOWN: aans = aRadio.get() bans = bRadio.get() cans = cRadio.get() subTalk.visible(viz.OFF) #Remove the Message Box if aans == 1: viz.director(displayAction, charTalkA, 1) print "A." elif bans == 1: viz.director(displayAction, charTalkB, 2) print "B." elif cans == 1: viz.director(displayAction, charTalkB, 3) print "C." else: print "none" print bans else: print "place holder" viz.callback(viz.BUTTON_EVENT, onButton) def mytimer(num): viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.01,viz.FOREVER) #*********************************************************** #Adding a world #*********************************************************** room = viz.add('panorama.ive') room.scale(1,1,1) # scale actual room.translate(0,0,0) # position in the world |
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