1) What kind of animations are you referring to? If you are using keyframe animations then you can use the OSG exporter to export to the .osg/.ive format. If you are talking about character animations then you can use the Cal3D exporter.
2) You can implement real-time shadow in Vizard used projected textures. This method does not support self shadowing. The next release will be able to support depth mapped shadows.
3) Collision detected is supported with any mesh. However, dynamics can only be simulated on certain primitive shapes (box,sphere,capsule,etc..)
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