WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 02-06-2007, 11:40 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
I've found ways to potentially speed up the loading time of the images and perform it asynchronously, while cutting down on the memory overhead. Do you need the entire image to be displayed at once, or can it show up in pieces as it is being loaded?
Reply With Quote
  #2  
Old 02-06-2007, 02:19 PM
vizmaster vizmaster is offline
Member
 
Join Date: Aug 2006
Posts: 27
I am displaying only 1024x768 at a time. However, since I don't know where I will be looking in the panorama when the next image comes up I would need to have the entire image available.
__________________
VizMaster
Reply With Quote
  #3  
Old 02-12-2007, 06:00 PM
k_iwan k_iwan is offline
Member
 
Join Date: May 2006
Posts: 115
Talking

@ farshizzo:

My current machine is choking at 3k x 1k. If there is a way to display a hires texture in real time like you described earlier, I would like to learn as well.

Regards,
-e1-
Reply With Quote
  #4  
Old 02-13-2007, 10:15 AM
vizmaster vizmaster is offline
Member
 
Join Date: Aug 2006
Posts: 27
Question What are you actually doing?

Is it a single texture you are trying to make dynamic?
Are you showing a movie?
Is it a 3D world that you are trying to navigate pass this large texture?

At 3K you may be hitting the hardware limits of the graphics card. Most like 512,1024,2048 squares. In my reading I noticed that Vizard does handle odd shaped textures as well.

What is the frame rate 30fps or 60fps?

I have enclosed my scripts for tiling and displaying very large images. The displaying of an image is started by a mail event that includes a filename to display. Maybe these will spawn an idea for you.
Attached Files
File Type: zip Tiling.zip (2.0 KB, 1848 views)
__________________
VizMaster
Reply With Quote
  #5  
Old 02-13-2007, 12:42 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
As vizmaster already asked, is this a static texture or a dynamic texture that is being updated at some real-time rate? How much memory does your graphics card have?

If your graphics card supports texture compression, then you can greatly reduce the amount of texture memory required. However, texture compression will require your image dimensions to be a power of two (512,1024,2048,etc..)

Here is sample code to compress a texture with the highest compression available:
Code:
texture.compression(viz.COMPRESSION_DXT1)
Reply With Quote
  #6  
Old 02-14-2007, 03:50 PM
k_iwan k_iwan is offline
Member
 
Join Date: May 2006
Posts: 115
Talking hi-res skybox

Hi,

It was actually a panorama taken from a photograph (Static), it's not 3k x 1k, I think i was higher than that :P and worldviz automatically resized it to nearest power of two. Now, instead of using a sphere I used the environment mapping in vizard, so I generated 6 images of 2k x 2k for the skybox. the graphics card is geforce quadro (i'm not sure which series), and it has only 128 mb ram. then again... displaying 6 images of 2k x 2k seem to have better performance compared to a > 3k x 1k on a shpere... I could be mistaken, since you mentioned about the "compression" I might see how this might work with .dds format with mipmap enabled.

This is not a part of any project, only something which I do in my own spare time to push how far can the PCs go.

My avg frame rates for most scenes with 6 images (2k x 2k) would be 25 - 50 fps, no higher than 50 with terrain. with no terrain, only hires (2k) skybox can go up to 70 fps, with 1k skybox and no terrain I can hit up to 100 fps

thank you for your inputs, this technique would definitely improve frame rates.

Regards,
-e1-

Last edited by k_iwan; 02-14-2007 at 03:59 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:33 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC