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#2
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the 3 arguments to the viz.rotate command is yaw, pitch, and roll. So just make ROTATION_INC the second argument instead of the first.
Code:
#Turn Up or Down if viz.iskeydown(viz.KEY_UP): viz.rotate(viz.BODY_ORI,0,-ROTATION_INC,0) elif viz.iskeydown(viz.KEY_DOWN): viz.rotate(viz.BODY_ORI,0,ROTATION_INC,0) |
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