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#1
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I don't think it's a polygon problem. That wouldn't explain the sides of the car flickering. Also, I get similar effects when I try to animate the mini cooper model that's included with Vizard.
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#2
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Video
I have a video that shows you my problems. If you want to e-mail me at elizabethseward@yahoo.com, I'll send it to you.
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#3
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I looked at your video and the flickering seems like normal behaviour. When rendering moving objects that are far away, you will usually notice flickering because the graphics card has a finite amount of pixels to fit all the geometry onto. Enabling anti-aliasing might help a little. Another method is to create an image of the car and render the image when the car is far away, instead of the actual polygons. However, this method is somewhat difficult because you need to create a smooth transition between rendering the image and the polygons.
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