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Old 10-05-2006, 06:23 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
I tried to get your models working and I ran into a couple problems.

1) Your head mesh is split up into submeshes, so turning off the visibility doesn't work. This is a bug in Vizard and has been corrected.

2) Your PeopleMaker head is too small and facing the wrong direction. I was able to fix this by loading the face into PeopleMaker and changing the rotation/scale.

3) The neck vertices on your face are defined too high up on the face. You should consider adding the neck to the face and moving the neck vertices down. Since Vizard will stretch the neck vertices to the location of the clamp bone, this will look strange with the face you provided.
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