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Old 09-19-2006, 09:23 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The problem with the exception will be fixed in the next release. Either way, you should usually use the is operator when checking for equality with None
Code:
if textureSet[slotToReplace] is None:
I'm not sure what is causing winviz to hang. Are you making sure that your threads cleanup properly before your script exits? Can you create a small script that recreates the problem?
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