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Old 08-25-2006, 09:19 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
There are two ways to go about this.

1) Each window has its own orthographic HUD. The window HUD is slightly different than the SCREEN because the coordinates are in actual pixel units, not normalized 0 to 1. Here is a sample script that adds a different text object to each windows HUD:
Code:
import viz
viz.go()

#Set main window size to half
viz.MainWindow.setSize(0.5,1)

#Add a new window to other half
window = viz.addWindow()
window.setPosition(0.5,1)
window.setSize(0.5,1)

#Add a model
viz.add('gallery.ive')

#Add text to the main windows orthographic HUD
text1 = viz.add(viz.TEXT3D,'Text 1',parent=viz.ORTHO,scene=viz.MainWindow)
text1.fontSize(36)

#Add text to the second windows orthographic HUD
text2 = viz.add(viz.TEXT3D,'Text 2',parent=viz.ORTHO,scene=window)
text2.fontSize(36)
2) Use 2 different scenes that share the same data. Example:
Code:
import viz
viz.go()

#Set main window size to half
viz.MainWindow.setSize(0.5,1)

#Add a new window to other half
window = viz.addWindow()
window.setPosition(0.5,1)
window.setSize(0.5,1)
view = viz.addView()
view.scene(2)
window.viewpoint(view)

#Add the root of your entire scene
root = viz.add(viz.GROUP)

#Duplicate this root onto scene 2
root.duplicate(scene=2)

#Add all subsequent world objects to this root
gallery = root.add('gallery.ive')

#Add text to scene 1 screen
text1 = viz.add(viz.TEXT3D,'Text 1',parent=viz.SCREEN,scene=1)

#Add text to scene 2 screen
text2 = viz.add(viz.TEXT3D,'Text 2',parent=viz.SCREEN,scene=2)
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