#3
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I guess the question would be how do we find the initial position of the glove (or shoulder), regardless of where the glove is in relation to the transmitter cube, since we don't necessarily know that it's at (0, .3, 0)?
To extend this, how would we center the viewport around the glove so that the glove is always centered in the viewport regardless of where the arm moves (this time allowing the arm and glove to move subsequent to the initial centering)? |
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