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#3
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I think Jerry is looking for the intersection of two meshes. It's easy for primitives like [ sphere & plane ], but can get pretty tricky when the meshes are more complicated.
Pictured here is [ sphere & cube ] and the contour is already getting to be a strange shape. If either mesh is not manifold (would leak water), then the intersection space is no longer manifold either. ![]() Except in the most trivial cases, it's not something you can/should try to do in real time with moving objects. However, there are sometimes some interesting z-buffer tricks which can emulate this kind of work in limited scenarios. Last edited by halley; 03-11-2006 at 08:32 AM. |
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