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#1
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Hi,
The problem is that you are calling node.remove(). This function will immediately delete the object. In this example you need to create an action that will remove the node. Use the following code instead: Code:
fadeReset = vizact.sequence(vizact.waittime(5),vizact.call(node.remove)) |
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#2
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I think it's working out but I do get some traceback errors. Here is the code:
Code:
def onmousedown(button): global i if button == viz.MOUSEBUTTON_LEFT: node = viz.pick() #Get object that was clicked if node in avatars: #Check if object is one of the avatars node.clear(viz.ALL) node.clear(viz.CURRENT_ACTION) node.execute(7) #Execute the "shot" animation #Create action to wait for the animation duration then freeeze the avatar WaitThenFreeze = vizact.sequence( vizact.waittime(node.getduration(7)-.14), vizact.speed_node(0)) #vizact.sequence(vizact.waittime(2),avatars.remove(male),1) node.clear(viz.ALL) node.clear(viz.CURRENT_ACTION) node.add(WaitThenFreeze) #Add the action to the avatar node.clear(viz.ALL) node.clear(viz.CURRENT_ACTION) fadeReset = vizact.sequence(vizact.waittime(1),vizact.call(node.remove)) node.add(fadeReset) i = 2; Code:
Traceback (most recent call last):
File "C:\Program Files\Vizard25\viz.py", line 5916, in mytimer
curAction.update(elaps,curAction._obj_)
File "C:\Program Files\Vizard25\vizact.py", line 653, in update
self.checkaction(object)
File "C:\Program Files\Vizard25\vizact.py", line 629, in checkaction
__endAction__(object,self.curAction)
File "C:\Program Files\Vizard25\vizact.py", line 219, in __endAction__
object._action.notifyEndAction(action._obj_,action._actiondata_.callbackData,action._pool_)
AttributeError: 'int' object has no attribute 'notifyEndAction'
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#3
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Hi,
Try the following instead: Code:
node.add(vizact.waittime(1)) node.add(vizact.call(node.remove)) |
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