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#2
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Hi,
There are a few ways around this depending on your model. If the model is untextured and symmetrical around the origin, then you can simply apply a negative scale to it: Code:
model.scale(-1,-1,-1) Code:
model.disable(viz.CULL_FACE) I'm not very familiar with 3D modelling tools, but if there is an option to reverse the triangle order on the model, then that might work as well. Let me know if none of these options work, and I'll try to figure out another solution. |
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