#1
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Sound freezes Vizard simulation
Hi,
After reinstalling my Windows, suddenly the sound play in Vizard causes a quick freezing of the simulation. This occurred in both VR and non-VR settings as well as my own code and the example code (I used the below code from the documentation). I use Vizard 5. I checked the framerate. The framerate is at 75 Hz, then when the sound is played, it suddenly drops to about 20 Hz for a second then recovers back to 75 Hz. This interference from the sound only occurs in Vizard and not other programs, so I assume this is something related to Vizard. Code:
import viz import vizact viz.setMultiSample(4) viz.fov(60) viz.go() viz.clearcolor(viz.SKYBLUE) #add localized sound duck = viz.addAvatar( 'duck.cfg' ) duck.setEuler([180,0,0]) duckMove = vizact.sequence( [vizact.moveTo([0,1,22],speed=2), vizact.moveTo([0,1,0],speed=2)], viz.FOREVER) duck.addAction(duckMove) quack = duck.playsound( 'quack.wav', viz.STOP ) vizact.onkeydown( 'q', quack.play, viz.LOOP ) |
#2
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Hi nom nom,
I'm not able to recreate this issue in Vizard 6. Let me try it out with Vizard 5 and let you know if there's a fix. Until then, feel free to use the Vizard 6 free download to test out your scripts without the frame drops. |
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sound freezing |
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