WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 11-29-2018, 03:41 AM
natstj natstj is offline
Member
 
Join Date: Aug 2018
Posts: 7
1. When it starts to stutter the sum is around 4 ms with the update time being about 2.5 ms. The oculus has a frame rate of 90, so I figured as long as the sum of cull, draw, and update times were under 12 ms it would be ok. The GPU is under 1 ms.

2. When it starts to stutter it increases to about 2.5, but if I leave it running despite the stutter, I've seen it go up to around 6. This is after maybe 60 minutes.
Another thing that confused me was that for the first minute or so, the frame rate reading is really high, (as in over 300) though it does settle to 90.

3. When I just load scene models, I don't notice any stutter. Though I was surprised to see that the update time was about 0.4 ms. It seemed high since I was not running any code.

4. NVIDIA geForce GTX 1080

Thank you so much!
Reply With Quote
 

Tags
oculus, performance, stuttering, vizard


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which Vizard5 version to use with Oculus Rift DK2? rdkirkden Vizard 3 06-16-2017 08:33 AM
Oculus Rift + Vizard help required sukhpreet Vizard 1 01-03-2017 10:52 AM
Xbox controller and Oculus DK2 prilpi Vizard 17 03-28-2016 05:00 AM
3D text oculus for right to left languages bbb Vizard 2 01-16-2016 07:02 AM
Oculus runtime disrupts clustering to mirror DK2 display performlabrit Vizard 1 01-23-2015 07:00 AM


All times are GMT -7. The time now is 08:26 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC