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Old 12-01-2005, 10:53 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

As you already found out, the court model and scorelabel are created through the stage.

The script does not enable physics because it doesn't actually use any dynamics. It only uses ODE to perform manual collision tests. The court.collidemesh() function tells Vizard to use the underlying mesh for collision detections. For the balls it uses ball.collidesphere(). To check if the ball is colliding with something it uses the iscolliding() function.

Let me know if anything else is unclear about the script.
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