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  #1  
Old 08-07-2017, 04:48 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
I tried putting a position point in the bonespinto function. This gives strange results. For example when I move the mainview to a position from where the avatar is visible and press spacebar the arm moves but not the the correct position.
Also after pressing spacebar a second time without moving the mainview the arm moves. Why is this, this shouldn't happen right?

Code:
import viz
viz.go()

point = vizact.boneSpinTo('Bip01 R UpperArm',mode=viz.AVATAR_WORLD,point=viz.MainView.getPosition(),speed=90)

#Add avatar
model = viz.add('vcc_female.cfg',euler=(180,0,0))

def mykeyboard(key):
	if key == " " :
		model.runAction(point)
		
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)
I would like to make an animation sequence of an avatar pointing to an object and going back to it's neutral pose again.

Can someone help me with this?

Thank you!
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  #2  
Old 08-09-2017, 11:05 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
I think the issue maybe that the center of the bone spins to the correct location but the bone center is not necessarily facing the same direction as the end of the bone, which is what you want in this case. It maybe necessary to calculate an offset for the spinto point or orientation. I'll check with a developer for suggestions.
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