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Confirmed: Windows 10 current build breaks quad buffering
Just a heads up. Rolling back to Windows 7 fixed our problem. Drivers etc are the same, so I conclude that a recent Windows 10 update broke quad buffering in OpenGL. I could be wrong, but I'm confident enough to post that here.
Some supporting evidence: https://answers.microsoft.com/en-us/...e-ecaa215d012a http://www.datem.com/support-alert-w...sables-stereo/ |
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