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#1
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Point of an intersecting line and plane
Hello,
I am trying to work with moving objects using the mouse. for doing this I want to calculate the position of the mouse on XY plane. When the XY coordinates are known i want to move the ball to those XY coordinates. I have a ball in my world which will be the object of moving. here is the code so far: plane = vizshape.addPlane() plane.setPosition(0,0,ball.getPosition[2]) mouseposition = Camera.main.ScreenPointToRay(Input.mousePosition); I tried to use viz.intersect but got a lot of errors. do you guys have any advice. With kind regards. |
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#2
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You could use the viz.pick command to get the point of intersection between the mouse and the object it is pointing at. Here's an example:
Code:
import viz
import vizact
import vizshape
viz.go()
dojo = viz.add('dojo.osgb')
sphere = vizshape.addSphere(radius=0.1,color=viz.GREEN)
sphere.disable(viz.PICKING)
def moveSphere():
info = viz.pick(info=True)
point = info.point
sphere.setPosition(point)
vizact.onupdate(0,moveSphere)
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