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Hi Jeff,
Thanx for ur reply. I tested and written the code as mentioned above in your last reply to this post,but the animations is not played in vizard renderer: Code: import viz viz.go() male2 = viz.addChild('Heat_Anim_FullBody.FBX') male2.setAnimationState(viz.PLAY, node='Heat_Anim_FullBody.FBX::Windpipe') And also saw and floolowed the link with the concept written down: http://kb.worldviz.com/articles/2087 Some Questions: 1)I am not clear about the node to pass which have animation?. 2)Whether the node is from the ANIMATION section or from SCENE GRAPH Section?. 3)Which is the correct node i have to pass inside "model.setAnimationState(viz.PLAY,node='model.fbx: :Take 001')" in the place of "Take 001"?(Pls refer Screen shot attcahed for nodes. 4)After exporting models from both 3Ds Max and Maya,why there is [empty] node with no name is viewed in INSPECTOR. 5)Do i have to write ? (Pls see screen shot to get the view of which node i have write) 6)When i select the NAMES from the animation from inspector,that is when i select "0 - [none]",no animation is played in inspector and when i select "1 - Take 001",the animations is played,i dont knw why such behaviour. "male2.setAnimationState(viz.PLAY,node='Heat_Anim_ FullBody.FBX::Take 001')" or "male2.setAnimationState(viz.PLAY,node='Heat_Anim_ FullBody.FBX::Heart_01')" I am also attaching the screen shot of the INSPECTOR with the nodes. Pls assist me further. Thanx & Regards: Mr.Rajnish Vishwakarma Last edited by rajnishv; 01-05-2017 at 01:10 AM. |
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