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#6
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Yes, of course!
It seems I found the main reason for the frame drop: its the collideMesh() I am adding to the models. I attached 2 images, showing the render stats for 2 versions of the same environment, once with and once without collideMesh() for each model. Would be great if there is a way I could still be able to grab, move, and overlap this limited amount of objects. thanks |
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