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Old 10-13-2005, 05:47 AM
Eunice Eunice is offline
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Join Date: Oct 2005
Posts: 21
This is called 'the bounding volume' method in collision dection.

Quote:
Originally posted by Veleno
It would seem to me that it could be possible to have each avatar (and the viewpoint) surrounded with invisible rectangular prisms (or octagonal for a more "round" fit) that follow them wherever they go.

If avatar A gets to close to avatar B, then avatar A will be stopped by the prism surrounding avatar B.
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