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#6
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Thanks a lot again, Jeff. I thought the calibration would have been done already by someone from tech. But with recalibrating it's already better. But sometimes the Yaw rotates even though the HMD with the IC4 lays flat on the ground. It's slow, but noticable.
The other adjustment that seems to get closer to the real thing are the viewLink.preTrans values. If I find out which values work best for me and where the resulting point of origin is approximately compared to the head, I'll share it here. |
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| augmented reality, drift, fov, intersense, tracking |
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