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#3
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Yea,
I'm using a custom .vzf head and tried <head>.clear(), but I still can't seem to get what I want. What I need basically, is to stop the avatar from both morphing its face and speaking the .wav file. I've started the show with words = <avatar>.speak <avatar>.act(words) but I'd like to have the ability to interrupt 'words' if necessary and reset and resync the avatar to speak 'words2' or the like. On a different note, is it also possible to blend a .speak() with an animation, say walking? IE, the head is moving around with an animation, while the mouth is following the speach. I couldn't quite get that to work... Thanks much. |
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