![]() |
#2
|
|||
|
|||
Depending on the initial orientation of the avatar, the path it takes to reach the final point may vary because of the turns it has to make. Is this what you're describing? You can force the avatar to turn in place and face the destination point before it starts walking. Either use the vizact.turn command or set the turnInPlace argument to True:
Code:
walk = vizact.walkTo([0,0,15],turnInPlace=True) |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
problems with walking women avatars | armo | Vizard | 6 | 04-07-2015 07:38 AM |
Vizard tech tip: Blinking Avatars | Jeff | Vizard | 3 | 11-24-2009 01:16 PM |
How to make avatars to follow terrain while walking? | yyang | Vizard | 1 | 08-04-2008 02:54 PM |
Avatars in an array and link/unlink | betancourtb82 | Vizard | 7 | 09-05-2006 04:06 PM |
Walking avatars --> collision detection? | sjroorda | Vizard | 3 | 10-13-2005 04:47 AM |