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#1
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Non skeletal based animation 3ds max export to vizard
Hi all,
Can I use 3ds max non-skeletal animation for Vizard? If yes, what format should I use to exported to Vizard? Is there any example of py file? Apologies, if this topic has been discussed, could someone give me the link? Thank you, Yudhi |
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#2
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What type of animation are you trying to create?
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#3
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hi all,
i'm new in vizard i'm also interested in "Non skeletal based animation 3ds max export to vizard". what's the best way to export the animation from 3ds max to vizard ? very simple animation "opening an elevetor doors". Thanks |
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#4
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If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.
Here's a snippet of code I used for a recent project: Code:
import viz
import vizact
obj_door = viz.add('door.osgb',viz.WORLD,1)
def onDoorOpen():
open = vizact.moveTo([1.5,0,0],time=0.9)
obj_door.addAction(open)
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| Tags |
| 3ds max, animation, non-skeletal |
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