WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 10-01-2014, 12:39 PM
performlabrit performlabrit is offline
Member
 
Join Date: Oct 2013
Posts: 77
Lower the stepsize. Also, a note on importing physics.

Note that you can also tweak a few parameters of the physics engine. For example, you can reduce the stepSize of the physics engine to simulate in temporal steps that are smaller than the refresh rate.

See the last section here, "Tweaking."
http://docs.worldviz.com/vizard/Viza...ics_basics.htm

Under the hood, Vizard is running the "ODE" physics engine. If you wanted to, you could import your own physics engine, but it's a bit of work. I've done it. If you don't need something that is close to an idealized physical model, ODE should be sufficient.

Note that ODE's calculation of bounce dynamics can be more accurate than Vizard allows, but there are a few parameters of ODE that Vizard doesn't give you access to. This is a separate issue than collision detection.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How to fixing unpredictable physics with manual intervention? performlabrit Vizard 0 02-18-2014 07:03 AM
Vsync prevents using fresh motion capture data in physics simulations? performlabrit Vizard 2 11-05-2013 11:48 AM
Physics engine update rate and display rate zharuViz Vizard 12 10-28-2013 07:52 AM
Physics: Ball Bounces Unexpectly Based Upon Size + Ring Collision Shape mhead10 Vizard 3 11-02-2012 02:44 PM
physics engine exception ad_astra Vizard 3 03-25-2009 12:31 PM


All times are GMT -7. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC