![]() |
|
#4
|
|||
|
|||
|
Hi Armo,
You will still need to choose "body[0]" when exporting both the "casual02_m_highpoly.CRF" and "casual02_m_highpoly01.CRF" hence the "hair_trasparent[1]" is not an existing tga texture. Best, Kevin |
| Tags |
| animation, avatar, cal3d, export, morphto |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Error using CMF export from 3ds max to cal3d in some avatars | disbeat | Vizard | 4 | 04-16-2014 12:40 AM |
| Cal3D avatars | Adam.Grey | Vizard | 2 | 01-18-2012 02:52 PM |
| Problems exporting with Cal3D | Deltcho | Vizard | 1 | 08-03-2010 04:27 PM |
| importing avatars with cal3d | marcoleon | Vizard | 15 | 04-28-2006 05:48 PM |
| Using Cal3d Avatars | zachhendershot | Vizard | 4 | 01-27-2004 11:26 AM |