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Hi Jeff,
I am experiencing the same issue. I have tried every combination of Unit in max and Conversion in the exporter that sounded at least somehow "right", but it didn't help. I ended up either having an object 10 times taller than I wanted it to be, or 10 times smaller. Do you know any other possibility? vicmcg9, did you find any solution for this? Thanks for your support ![]() |
Tags |
3ds max, model, osgb, osgb export, scaling |
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