![]() |
|
#2
|
|||
|
|||
|
Make sure the number of vertices in the morph mesh matches the number of vertices in the base mesh. Also the materials need to have "[number]" at the end of their names in Max. This is explained at the beginning of the of the exporting section in part 4:
http://download.gna.org/cal3d/docume.../tutorial.html I'll put together a small knowledge base article in the next few days with some guidelines for setting up and exporting the morph targets. |
| Tags |
| animation, avatar, cal3d, export, morphto |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Error using CMF export from 3ds max to cal3d in some avatars | disbeat | Vizard | 4 | 04-15-2014 11:40 PM |
| Cal3D avatars | Adam.Grey | Vizard | 2 | 01-18-2012 01:52 PM |
| Problems exporting with Cal3D | Deltcho | Vizard | 1 | 08-03-2010 03:27 PM |
| importing avatars with cal3d | marcoleon | Vizard | 15 | 04-28-2006 04:48 PM |
| Using Cal3d Avatars | zachhendershot | Vizard | 4 | 01-27-2004 10:26 AM |