![]() |
#2
|
|||
|
|||
Seb, see my post: http://forum.worldviz.com/showthread.php?t=5034
To use the bump mapping etc may require use of a vizfx style lightsource, and not a standard lightsource. Let me know how it goes. |
Tags |
3dsmax, documentation, effect, shader |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Enabling Effects in Vizard 5? | shivanangel | Vizard | 8 | 05-27-2014 04:13 AM |
Texture Coordinate Generation (TexGen) using Shader | goro | Vizard | 1 | 05-31-2013 01:44 AM |
SSAO Shader Implementation | FranciscoPeters | Vizard | 2 | 10-08-2011 04:19 AM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |
Specular Shader Issue | shivanangel | Vizard | 2 | 05-06-2009 11:08 AM |