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#1
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My goal was to remove the palm trees from the ground model, so on my first attempt I did just that then exported back to the original file type (.wrl). When that did not work I tried to import then export without making any changes to the model and the same problem still occured, so it must happen during the import or export using 3ds Max. I tried several times changing the import and export settings, but nothing seemed to change the results.
How would I go about changing the texture coordinates? |
#2
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Hi Lee,
To start off, I recommend switching to using the OpenSceneGraph format instead of WRL. OpenSceneGraph is Vizard's native model format, so it supports the widest gamut of features for models used in Vizard. The texture scale upon export should be much more reliable as well. WRL, on the other hand, is a legacy format stored in plain text (loads slowly, can't embed images), and hasn't been updated in years. |
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