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*Facepalm* Never mind. I forgot I renamed my materials and removed the [0] suffix... Cal3D is pretty specific about that.
The older models I checked were Vizard complete characters which also don't have that set by default (even the 'export ready' ones, which is a bit misleading) It does make me wonder though: is there a way to affect shininess straight out of the box? Because spec levels and maps don't really seem to make any difference unless I specifically write a shader for them. |
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