![]() |
|
#4
|
|||
|
|||
|
The geometry node names are assigned by the OSG exporter for Max using the material names. The viz.pick command is passing back the name of the lowest level node which is the geometry. If your objects have different materials you can rename the materials so those names show up when you pick the object.
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Picking up Vizard Objects on mouse down with collisions | pwsnow | Vizard | 2 | 09-17-2012 03:02 AM |
| Trouble picking text3d objects | Salvar | Vizard | 4 | 12-01-2010 04:07 PM |
| Semi-circle array containing target and distractor objects | ptjt255 | Vizard | 3 | 08-04-2009 04:09 AM |
| Picking on-the-fly objects | Jerry | Vizard | 1 | 01-19-2007 01:29 PM |
| Could not find plugin to load objects... | halley | Vizard | 1 | 05-30-2006 12:01 PM |