#1
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exporting morph to cal3d CMF file
Hi Jeroen here,
I have a question about exporting a morph I created using the max file of one of the complete characters avatars. In that file there are 3 morphs (mouth, eyes and brows). Which work perfectly in Vizard!! I would like to add a smile morph to the avatar. I've created the smorph and tried to export it to a cmf file (like i saw you guys did with the mouth, eyes and brows morphs). Without succes, after selecting the right skeleton file and setting my weight influences I get an error: "No physique\skin modifer found, (MaxMesh.cpp 88)". The standard mouth, brows and eyes morphs don't have skin modifiers on them. In 2009 Jeff answerd a similar question with this answer: Quote:
How did you guys export those morphs to .cmf? Thank you! Jeroen Derks Max Planck Institute Nijmegen |
#2
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Export the mesh with the Skin and Morpher modifier, not the morph target. Set your new morph target's influence in the Morpher modifier to 100% and re-export the mesh like you normally would.
Or at least that's how it works for me in Max 11 and Viz 3.0 Last edited by Erikvdb; 09-04-2013 at 08:19 AM. |
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