WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 06-25-2013, 02:33 PM
shivanangel shivanangel is offline
Member
 
Join Date: Feb 2006
Location: New Jersey
Posts: 182
Wow, I must have hit undo at some point in my code because I remember renormalizing the normal map from -1 to +1 ... but it sure isn't in that code...

I'll give your tips a try.

Not sure why the green channel is flipped, I'll look into that as well.

Thanks for your great support,

~George
Reply With Quote
 

Tags
binormal, normal, tangent


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Per vertex attributes in OTF objects? stefs Vizard 1 10-23-2009 04:36 PM
Semi-circle array containing target and distractor objects ptjt255 Vizard 3 08-04-2009 04:09 AM
Normal Map Workflow for Vizard shivanangel Vizard 2 03-10-2009 07:54 PM
Could not find plugin to load objects... halley Vizard 1 05-30-2006 12:01 PM


All times are GMT -7. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC