![]() |
|
#3
|
|||
|
|||
|
Yes, the view matrix will be the inverse.
|
| Tags |
| render node, shader, shadows, view matrix |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Setting up render node for shadowing | whaleeee | Vizard | 2 | 05-06-2013 11:20 AM |
| Projection Matrix (onto oblique near plane) | andrewjworz | Vizard | 1 | 07-13-2012 10:10 AM |
| To Masaki regarding render nodes | surf3rguy | Vizard | 1 | 04-17-2012 06:37 PM |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 01:23 PM |
| Documentation for coding a new render node? | reedev | Plug-in development | 2 | 10-30-2008 11:06 AM |