![]() |
#2
|
|||
|
|||
Please post code using the code tags to preserve the indentation. You can find out which Vizard nodes collided from the event object e passed to the collision callback function. Take a look at the Event Reference page for more information.
If viz.COLLIDE_NOTIFY is enabled on the balls you can check to see if e.obj2 is the greenBox and you'll know a ball collided with it. |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Physics: Ball Bounces Unexpectly Based Upon Size + Ring Collision Shape | mhead10 | Vizard | 3 | 11-02-2012 01:44 PM |
Main view collision problem | AtomicRaiden | Vizard | 4 | 10-06-2011 11:48 AM |
Collision Exception | jassel41 | Vizard | 2 | 11-09-2010 05:08 PM |
Collision and avatar animation | shahramy | Vizard | 2 | 10-26-2010 11:47 PM |
Collision with child nodes | rubberpimple | Vizard | 4 | 09-17-2008 04:27 PM |