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You can control any type of imported OSG animation from Vizard. Only animations created with the OSG seguence helper store a mesh for each frame. See the following thread for some information on animation controls:
http://forum.worldviz.com/showthread.php?t=4419 Add the following lines to the example script in that thread to toggle the water UV animation: Code:
#toggle between pause/play water_animation = animations.getChild('water') vizact.onkeydown('w',water_animation.setAnimationState,viz.TOGGLE) |
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