![]() |
|
#5
|
|||
|
|||
|
You can control any type of imported OSG animation from Vizard. Only animations created with the OSG seguence helper store a mesh for each frame. See the following thread for some information on animation controls:
http://forum.worldviz.com/showthread.php?t=4419 Add the following lines to the example script in that thread to toggle the water UV animation: Code:
#toggle between pause/play
water_animation = animations.getChild('water')
vizact.onkeydown('w',water_animation.setAnimationState,viz.TOGGLE)
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to render a texture of the transparent object and then blur it | whj | Vizard | 1 | 09-25-2012 03:15 PM |
| Avatar texture swaping | sleiN13 | Vizard | 5 | 06-24-2011 12:48 AM |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 12:23 PM |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |
| how I can get my texture to appear exactly as is defined | mspusch | Vizard | 1 | 04-23-2005 12:12 PM |