![]() |
|
#3
|
|||
|
|||
|
#Edit - Still get the same problem on a Quadro 6000 with JPG or PNG
Unfortunately, I am still running into the same error, even when I copy and paste in your code. I made a small subset of jpg images to see if there was a problem with the png format, and I still encounter the following error. ** ERROR: 'BodyScans/Test/3.jpg' cannot be loaded into depth 1 of 3D texture. Valid range is 0-0 ** ERROR: 'BodyScans/Test/4.jpg' cannot be loaded into depth 2 of 3D texture. Valid range is 0-0 ** ERROR: 'BodyScans/Test/5.jpg' cannot be loaded into depth 3 of 3D texture. Valid range is 0-0 ** ERROR: 'BodyScans/Test/6.jpg' cannot be loaded into depth 4 of 3D texture. Valid range is 0-0 Do you happen to know what the error is exactly referring to for the 0-0 range? I end up just having the first texture applied to the object. I am developing on a laptop using an NVIDIA GTX 675M. Are 3D Textures not be supported on these cards? Couldn't find any documentation only I'll give it a shot on a Quadro in a few minutes. Thank you, George Last edited by shivanangel; 01-25-2013 at 11:33 AM. Reason: Update |
| Tags |
| viz.tex_3d |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to render a texture of the transparent object and then blur it | whj | Vizard | 1 | 09-25-2012 04:15 PM |
| Avatar texture swaping | sleiN13 | Vizard | 5 | 06-24-2011 01:48 AM |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 01:23 PM |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 01:14 PM |
| how I can get my texture to appear exactly as is defined | mspusch | Vizard | 1 | 04-23-2005 01:12 PM |