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Hi,
In any case if this thread is open then please let me know that is there any method available to get nodes from CAL3D avatar? I want to apply shaders & texture to individual nodes of CAL3D Avatar. To get those nodes I wrote the following code. Code:
import viz import vizact viz.setMultiSample(4) viz.fov(60) viz.go() female = viz.addAvatar('vcc_female.cfg') female.setPosition([0,0,3]) female.setEuler([180,0,0]) female.state(12) print 'Model contains the following scene graph nodes:' for name in female.getNodeNames(): print ' ',name Model contains the following scene graph nodes: casual01_f_highpoly.CMFX casual01_f_highpoly01.CMFX I am not able to get the subnodes which I use to get in OSGB models. |
Tags |
3dsmax, avatar, cal3d, exporting |
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