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There would need to be some type of application on the server side that gets each frame of the video, perhaps compress it to jpeg, and then sends it over the network. A TCP socket is probably the best method to send image data over the network. UDP sockets have a maximum message size and only work with small images. In Vizard, you would have to use Python's networking features to receive the image data and then use Vizard commands to apply it as a texture to some object.
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streaming, video |
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