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Hi,
Thanks for giving me some time to introspect into the problem! I have solved this problem of mine! For future reference of people who might fall in the same pit, I read this thread - http://forum.worldviz.com/showthread.php?t=1588, which discussed the exact same problem. Aside from correcting the corner coordinates of the Vizwall, I also figured that for making a CAVE-style head-tracking, I will need to either mask the headlink with something like headLink.setMask(viz.LINK_POS), or use the CaveView class, which does similar stuff. I also fixed the lighting problem thus: Code:
mylight = viz.add(viz.LIGHT) mylight.position(1.5, 1.5, 0.5) mylight.direction(1.5, 1.5, -10.0) mylight.spread(180) |
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