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#2
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Hi,
Two problems. First, for each vertex you need to define a texture coordinate. Second, you need to add the texture before you apply it to an object. Sample code: Code:
viz.startlayer(viz.QUADS) #Lower left vertex viz.texcoord(0,0) viz.vertex(...) #Upper left vertex viz.texcoord(0,1) viz.vertex(...) #Upper right vertex viz.texcoord(1,1) viz.vertex(...) #Lower right vertex viz.texcoord(1,0) viz.vertex(...) plank = viz.endlayer() plank.texture(viz.add('wood.gif')) |
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