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Hi Jeff, thanks for the information! I don't know how morph targets would enable eyes to be moved in Vizard. I was thinking of creating two separate eye balls and link them to the head bone and then rotating them to the desired position. Concerning the Complete Characters HD: would it be possible to test one character to see if this is what we're looking for?
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| blinking, complete character set, eyes, mimicry, movable |
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