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#2
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For the bending and twisting of the model you would need to create a Cal3D model with various morph targets that you could animate between. See the following article for some information on this:
http://kb.worldviz.com/articles/1233 Scaling could be done either within the morph targets of the Cal3D model or using the <vizact>.sizeTo command. |
Tags |
3ds max, plane, vizshape |
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