#1
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Set a window's position according to viz.WORLD?
Is it possible to take the window (from viz.addWindow) away from viz.SCREEN and apply to viz.WORLD instead? I would like to position the view in the world as though it was a texQuad rather than relative to the screen. (Something like Portal.)
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#2
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You can use a render node to render the scene to a texture and then apply that texture to any object in the world. Here is a simple example:
Code:
import viz import vizact viz.go() # Add environment gallery = viz.add('gallery.osgb') # Add spinning logo logo = viz.add('logo.ive',pos=(0,0,4)) logo.addAction(vizact.spin(0,1,0,45)) # Create render texture tex = viz.addRenderTexture() # Create render node cam = viz.addRenderNode() cam.setSize(512,512) cam.setInheritView(False) cam.setPosition([0.0, 5.87440, 9.62242]) cam.lookAt([0,1,4]) cam.setFov(60,1.0,0.1,100) cam.setRenderTexture(tex) cam.setRenderLimit(viz.RENDER_LIMIT_FRAME) # Apply render texture to gallery painting gallery.texture(tex,node='painting_starry-night') |
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