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#3
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I looked through the exported files (xml version), and the vertices there had weights entirely incorrect. I believe the problem was with the exporter. I suspect that the cal3d exporter can't handle "editable patch."
(I did ultimately find cally. I have an entirely unrelated problem, which I suppose warrants its own thread) |
| Tags |
| 2011, animation, cal3d, export, max |
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