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#1
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works, thanks =-)
as for why i didn't want the block to be a child of the board, whenever i had it set up that way, the ball wouldn't slide the way i wanted it to. again, not sure why... |
#2
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ok, new issue...
the block slides off more often than i expected during my trial runs, so i'm thinking of including "bookends" on the ends of each side of the board. Code:
global bar bar = viz.add('box.wrl') bar.setScale([BARLENGTH, CUBESIZE,CUBESIZE]) bar.setPosition(CENTERPOS) bar.color(viz.BLACK) barCollideShape = bar.collideBox() barCollideShape.setDensity(DENSITY) barCollideShape.setFriction(FRICTION) end1=bar.add('box.wrl') end1.setPosition((CENTERPOS[0]-.55, CENTERPOS[1]-4, CENTERPOS[2]-5)) end1.color(viz.WHITE) end1.setScale([.05,3,1]) end1Collide = end1.collideBox() end1.disable(viz.DYNAMICS) end1Collide.setDensity(DENSITY) |
#3
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If you increase the scale value for the X dimension does it make a difference?
Code:
end1.setScale([.05,3,1]) |
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