![]() |
|
#1
|
|||
|
|||
Thanks a million Jeff! I took a look at the example and first of all, it works perfectly! The code looks practically the same, although here and there some GLSL uniforms have been changed to Vizard uniforms. I only found a couple of Vizard uniforms here (http://docs.worldviz.com/vizard/Shaders_basics.htm), but I'm guessing there are a quite some more?
Anyway, a big thanks ![]() |
![]() |
Tags |
ssao shader glsl ao |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shader best performance ? | djdesmangles | Vizard | 2 | 01-14-2011 05:38 AM |
How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 12:23 PM |
Shader for blurring | whj | Vizard | 1 | 04-19-2010 11:28 AM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |
Specular Shader Issue | shivanangel | Vizard | 2 | 05-06-2009 11:08 AM |